How to Cheat in Adobe Flash CS5 : The Art of Design and Animation
But a general rule would be only to use it on a handful couple of objects. In order to really test the performance of your game you need to run it on a device. The performance on the computer is not a good indication of how it will run on the device, it could be either better or worse, but most of the time it is worse it is a mobile device after all. Take a look at my publish settings for the app:. Unfortunately one of the most painful steps is still left to get your app to run on the phone.
This process has been covered in great depth on other blogs so instead of duplicating the effort, I will provide you with a list of helpful resources to installing your app:. These functions are going to be controlled by the timer. They will keep track of when the level is over and how much time you have left. Hit command enter and you can see this code in action! You should see a countdown to 0, and then a final score message.
This code checks if the puck has hit the pickup. If it does it increases the score, as well as spawning a new pickup. Here is the final example project with all of the code from the above tutorial.
Hope you enjoy playing around with Flash, and I hope to see some Flash-developed games from you guys in the App Store! In the meantime, if you have any questions about Flash CS 5 for iPhone development or comments or questions on this tutorial, please join the forum discussion below! He recently released its first app - Princess Piano - and he is currently hard at work on several new projects. Full access to the largest collection of Swift and iOS development tutorials anywhere! Learn how to use both Android and iOS widgets so your app looks like it should on the platform you are running on.
Ray is part of a great team - the raywenderlich. With a free raywenderlich. Don't miss out. Create a simple Air Hockey game for the iPhone in Flash! Core Concepts Archive.
How To Make a Simple iPhone Game with Flash CS5
Add a rating for this content Sign in to add a rating. Learn more. More like this Completed New. Article 20 mins , Beginner Completed. Completed New. Article 20 mins , Intermediate Completed. Article 25 mins , Intermediate Completed. Contributors Ray Wenderlich Ray is part of a great team - the raywenderlich. I had been holding out because I […].
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Show Comments. Create your free learning account today! Get Started. Chapter 4: Motion Techniques This has an in depth look at the motion editor, bones, 3d motion tweens, and adding shadows to your animation, as well as blurring animation tricks.
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Needless to say this is a very important chapter. Chapter 5: Character Animation Simple walk cycles, advanced walk cycles, looping backgrounds, this chapter has alot of useful exercises in it which I encourage anyone who is serious about animation to learn. It also has a great audio lip syncing exercise to get your vocals to sync with your animation which is just as important as a good cartoon itself. Chapter 6: Flash to Video CS5 video templates explained. How to get you animation ready for the big screen which it hopefully ends up on including hdtv. Which colors are safe to use.
How to export you flash document into quicktime and other formats. Chapter 7: Animation Examples How to make a complex animation such as a sausage grinder in CS5 from drawing the shapes to knowing which symbols to group together to the animation itself. How to use the bone tool and spray brush in unison great technique when you have to animation several small objects that are a like.
How to Cheat in Adobe Flash CS5: The Art of Design and Animation (English Edition)-Kindle商店-亚马逊中国
Cool page turn trick, how to create fire, snow, rain, steam, fireworks, and much more. Different sound applications explained. Dynamic as3 sounds to add life to your animation and user interactivity.
go here Chapter 9: Working With Video How to import video in every version of flash. A short but very useful chapter. Chapter Interactivity This is for the the real coders out there. As3 and As2 actionscript covered. This chapter basically dives deep into user interactivity. Dragging objects, pausing the timeline, loading images, toggling sound on or off, and event handling.
Chapter Extending Flash Crazy amount of flash extensions which will make you fall in love with the best program even more. There are plenty of extension packed on the cd to make your workflow ten times as fast for those tedious tasks that we hate to sit through.
You can make your own desktop app with flash jester and create some sweet 3d effects with swift 3d. The spring tool explained and it shows you just how important this tool really is.
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